Hiring.Camp

3D Environment Artist (AAA)

NarraSoft

·

3 days ago

Location
Pasig, Metro Manila
Type
Full-time
Seniority
Mid
Source
RecruiterFlow

Description

We’re looking for a solid Environment Artist to build high-end 3D environments for our current project. You’ll work alongside our Lead Artists, Concept team, and Level Designers to turn raw greybox levels and concept art into believable, immersive spaces.
Your focus will be on crafting modular kits, hero assets, and detailed set-pieces that fit our art direction while staying within engine limits.

What You’ll Do
  • Build & Populate: Create 3D assets, modular kits, trim sheets, and prop sets, then dress levels in-engine (Unreal Engine 5 / Unity) to bring environments to life.
  • Work from Concepts & Layouts: Translate concept art, reference photos, and designer greyboxes into functional, readable game spaces that respect gameplay flow.
  • Texture & Material Setup: Author tileable textures, trim sheets, and PBR materials using Substance Painter and Designer.
  • Keep Things Performant: Manage poly counts, UV mapping, LODs, collision, and texture sizes so environments look great without tanking frame rates.
  • Collaborate Daily: Work with Tech Art on shaders and performance, and synch with Level Designers so artistic detail never gets in the way of gameplay.
What We’re Looking For
  • Experience: 2–4+ years in games, with at least 1 shipped AAA/AA title (or a portfolio showing equivalent high-fidelity work).
  • Portfolio: Solid examples of in-engine world building, modular asset creation, clean UVs, smart trim sheet use, and composition.
  • 3D software: Maya, 3ds Max, or Blender. Texturing: Substance 3D Painter & Designer.
  • Engines: Hands-on experience in Unreal Engine 5 or Unity.
  • Technical & Art Basics: Clear understanding of PBR workflows, modularity, collision setup, architectural scale, and asset optimization.

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