- Location
- Vancouver, BC, Canada
- Workplace
- Remote
- Type
- Contract
- Department
- Design
- Experience
- 5+ years
- Source
- Lever
Description
Blackbird Interactive is looking for an experienced Level Designer to help build and deliver high-quality gameplay spaces for a co-operative horror exploration game. This role focuses on designing environments, encounters, and moments that create tension, reward exploration, and encourage teamwork while delivering memorable gameplay, environmental storytelling, and player-driven discovery.
You'll work closely with systems design, narrative, art, audio, and engineering to create spaces that feel immersive, believable, and unsettling while supporting co-operative gameplay and emergent player experiences. The role involves collaborating with leadership to align content with the overall creative vision, while also owning levels end-to-end, from initial layout through implementation, iteration, and polish. If you enjoy crafting atmospheric environments, building memorable exploration experiences, and using level design to shape tension, pacing, and player emotion, this role could be a great fit.