Freelance: Houdini Lighting & Look Dev TD
Framestore
·Today
- Salary
- $400 – $550/day
- Location
- Remote job
- Workplace
- Hybrid
- Type
- Contract
- Department
- Advertising, Episodic, & Immersive
- Seniority
- Senior
- Experience
- 4+ years
- Source
- Recruitee
Description
This is a freelance position within the New York team, candidates must be available from roughly January 2027 thru March 2027.
Remote work is acceptable (from within the USA), but hybrid is encouraged and you may need to come into the office upon request. Ideal candidates will be based in the New York area, and must have valid US work authorization at time of hire.
The Houdini Lighting & Look Development TD is in charge of creating real-world lighting environments and asset surface qualities that are both creative and physically plausible. Working closely with Supervisors and other departments, they pull every element of a shot together into a finished, believable image. This role calls for a broad, yet thorough understanding of the CG pipeline, with a specific focus on lighting and look development.
Candidates should bring a strong blend of technical and artistic skill, and a commitment to producing the highest quality CG imagery across a wide range of content.
What you’ll do
CG scene assembly including the correct assets from applicable departments
Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
Creating lighting and/or working with current set ups
Troubleshooting rendering needs and efficiencies within Arnold Render
Staying true to provided reference from onset supervision or our VFX / CG Supervisors
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Ongoing communication with Production and Supervisors