- Location
- Lahore
- Type
- Full-time
- Seniority
- Entry
- Experience
- 1+ years
- Closing date
- Today
- Source
- CareersPage
Description
Job Summary
We are hiring a 3D Game Artist with 1 to 2 years of experience to design and build mobile game levels and environments. AI-driven workflows are a top priority—you will combine modern AI tools with standard 3D workflows to produce, polish, and optimize high-quality game assets in Unity.
Key Responsibilities
- Use cutting-edge AI tools for rapid 3D environment modeling, texture synthesis, and level concepting.
- Clean up, retopologize, and optimize AI-generated assets for mobile performance (LODs, draw calls, texture atlases).
- Model, UV unwrap, and texture low-poly/high-poly 3D levels, props, and environments (stylized and realistic).
- Build and light scenes in Unity, managing materials, shaders, lightmaps, and prefabs.
- Work with designers and developers from concept to delivery, continuously testing new AI art tools to speed up pipelines.
Requirements
- 1–2 years of experience as a 3D Game Artist in gaming.
- Hands-on experience with AI generation tools for 3D modeling, texturing, or concepting.
- Proficiency in Blender, Maya, or 3ds Max, plus Substance Painter/PBR texturing.
- Strong Unity skills (scene assembly, lighting, materials).
- Solid grasp of mobile game optimization constraints.
- Portfolio showing game-ready 3D environments, levels, or AI-assisted workflows.
Bonus Skills
- Basic sculpting (ZBrush / Blender Sculpt).
- Understanding of Unity performance profiling.