Hiring.Camp

Staff Level / Lead Unity Engineer (VR / Meta Quest / C#) | VR Shooting Simulator | Remote (US-based) | $160,000 USD - $225,000 USD + Bonus

White Bay

·
Workplace
Remote
Type
Internship
Department
Engineering
Seniority
Lead
Source
Loxo

Description

Staff Level / Lead Unity Engineer (VR / Meta Quest / C#) | VR Shooting Simulator | Remote (US-based) | $160,000 USD - $225,000 USD + Bonus

 

The Company

They’re redefining how people train with firearms, bringing the range experience right into the home through immersive VR. By combining realistic handgun replicas with interactive digital environments, they help users sharpen skills, build confidence, and train consistently without stepping outside. It’s about accessibility, repetition, and readiness, making high-quality practice possible anytime, so every day can feel like a day at the range. The platform sits at the heart of a complex, high-traffic ecosystem, one that relies on resilient APIs, well-structured data systems, and thoughtful engineering decisions. With customers in over 70 countries worldwide, their environment values clean architecture, reliability, and engineers who care deeply about how systems behave in the real world.


The Role

They are seeking a Staff-level Unity VR Engineer to take technical ownership of their VR client on Meta Quest devices. This role is equal parts architecture, execution, and leadership. The engineer will design core systems, lead the development of major features, and guide technical direction across the VR codebase. While still deeply hands-on, this role sets standards, mentors others, and ensures the VR experience remains performant, scalable, and adaptable as hardware and platforms evolve. The successful candidate will be located within the US, ideally in a CT time-zone, although, they are more focused on finding the right candidate, rather than the right location.

 

The Responsibilities


Architecture & Core Systems

·      Design and own foundational VR systems including interaction models, rendering flows, asynchronous operations, and scene/state management

·      Establish technical patterns and long-term architectural direction for Unity-based projects

·      Evaluate new XR and Meta Quest SDK capabilities and introduce modern practices where appropriate


Feature Development

·      Lead the delivery of high-impact VR features such as training flows, interaction mechanics, physics-driven systems, mixed-reality enhancements, and in-world UI

·      Ensure experiences are polished, stable, and optimized across current and future Quest devices

·      Collaborate with backend teams to integrate user data, scoring systems, profiles, leaderboards, and real-time events


Performance & Tooling

·      Optimize frame rate, memory usage, load times, and rendering pipelines on standalone VR hardware

·      Implement profiling, diagnostics, and internal tools to improve visibility into runtime behavior

·      Maintain and improve Unity build pipelines, error tracking, and telemetry systems


Leadership & Collaboration

·      Mentor senior and mid-level engineers through code reviews, pairing, and architectural guidance

·      Partner with product and design teams to balance creative vision with technical feasibility

·      Work closely with backend and adjacent platform teams on shared systems and data flows

 

The Requirements

·      Extensive professional software engineering experience, with deep specialization in Unity-based VR development within gaming (AAA or Indie) or simulators.

·      Strong command of C#, the Unity engine, and Meta Quest platform constraints

·      Proven ability to design and lead large-scale, performance-critical systems

·      Hands-on experience optimizing applications for standalone VR hardware

·      Clear communicator with strong mentoring and leadership skills

 

Why Apply

This role is suited to an engineer who enjoys shaping systems as much as shipping features—someone who wants their technical decisions to ripple across a product and a team. They’ll have the opportunity to influence architecture, raise engineering standards, and build immersive VR experiences that perform at scale. If they’re excited by ownership, technical leadership, and the challenge of pushing VR forward, let’s start the conversation.

 


Similar Jobs

30

Entry-Level (Staff) Engineer

Schnabel Engineering·Tampa, Florida

1d ago

Entry Level Staff Accountant

DSC Dredge·Reserve, Louisiana

1d ago

Member Technical Staff (Level 1)

Arrow·Hyderabad, Telangana

2d ago

Staff Level Paleontologist (Temporary)

Swca·Half Moon Bay, California

1w ago

Entry Level Staff Accountant

Q-Lab Corporation·Westlake, Ohio

1w ago

Product Designer, AI-Native Products (Staff-Level / L6)

Synthesia·London, England·Remote

1w ago

Entry-Level (Staff) Dam Engineer

Schnabel Engineering·Chattanooga, Tennessee

1w ago

2028 Winter Audit or Tax Entry Level Staff

Plante Moran·Ann Arbor, Michigan +17

2w ago

Mission Architect (Staff-level)

Impulse Space·Redondo Beach, California

2w ago

Security Compliance Backend Software Engineer (Staff Level)

Qualcomm·San Diego, California

3w ago

2027 Tax Operations and Innovation Entry Staff Level

Plante Moran·Auburn Hills, Michigan +5

1mo ago

Staff Level Environmental Consultant - San Francisco Bay Office (San Rafael, CA)

BBJ Group·San Rafael, California

1mo ago

Staff Level Environmental Consultant - Pittsburgh, PA

BBJ Group·Pittsburgh, Pennsylvania

1mo ago

Staff Level Environmental Consultant - Charleston, SC

BBJ Group·Charleston, South Carolina

1mo ago

CPU Physical Design Engineer, Senior to Senior Staff Level

Qualcomm·Hsinchu, Taiwan

1mo ago

Entry-Level {Staff) Tunnel Engineer

Schnabel Engineering·Austin, Texas

1mo ago

Mechanical Engineer (Vehicle Engineering), Senior or Staff-Level

Astrolab·Hawthorne, California·Onsite

1mo ago

Entry-Level (Staff) Geotechnical Engineer

Schnabel Engineering·Nashville, Tennessee

1mo ago

Entry-Level (Staff) Geotechnical Engineer

Schnabel Engineering·Knoxville, Tennessee

1mo ago

Member of Technical Staff (Level 2)

Arrow·Mumbai, Maharashtra

1mo ago

Entry Level Staff Engineer - Structural Building Design - Summer 2027

Tighebond·Sandwich, Massachusetts·Remote

1mo ago

Entry Level Staff Engineer - Traffic Design - Summer 2027

Tighebond·Shelton, Connecticut·Remote

1mo ago

Entry Level Staff Engineer - Site Civil Design - Summer 2027

Tighebond·Westwood, Massachusetts·Remote

1mo ago

Entry Level Staff Engineer - Site Civil Design - Summer 2027

Tighebond·Providence, Rhode Island·Remote

1mo ago

Entry Level Staff Engineer - Site Civil Design - Summer 2027

Tighebond·Worcester, Massachusetts·Remote

1mo ago

Entry Level Staff Engineer - Waterfront & Coastal Design - Summer 2027

Tighebond·Portsmouth, New Hampshire·Remote

1mo ago

Entry Level Staff Engineer - Site Civil Design - Summer 2027

Tighebond·Sandwich, Massachusetts·Remote

1mo ago

Entry Level Staff Engineer - Water - Summer 2027

Tighebond·Providence, Rhode Island·Remote

1mo ago

Entry Level Staff Engineer - Water - Summer 2027

Tighebond·Troy, New York·Remote

1mo ago

Entry-Level (Staff) Geotechnical Engineer

Schnabel Engineering·Owings Mills, Maryland

1mo ago