Hiring.Camp

Technical Designer

Cloudimperiumgames

·

Feb 11, 2026

Location
Manchester, United Kingdom
Type
Full-time
Department
IT
Source
Workday

Description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

This Technical Designer position is for the Core Gameplay Pillar based in Manchester. Our team designs and develops actor and gameplay focused systems used across Squadron 42 and the Star Citizen Persistent Universe.
 

We are at the heart of actor gameplay. Working closely with other teams across the company, we shape the core gameplay loops that set the standard across all products. By designing innovative gameplay systems, implementing creative solutions to technical challenges, and delivering engaging experiences of the highest quality, we strive to fulfil the promise this ambitious property has to offer.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What does a Technical Designer at CIG do?

  • Support Systems and Level Designers in crafting the vision, interface, and moment-to-moment gameplay.

  • Own the implementation, optimization, and long-term maintenance of level scripting.

  • Build prototypes and test levels that showcase, validate and document game features, systems, and bespoke experiences.

  • Bridge the gap between designers, artists, and programmers to publish high quality levels that stretch the capabilities of the engine and challenge the expectations of players.

  • Work closely with UI, Art, and programming teams to complete front end and in-game user interface features using modern UI/UX best practices.

What are we looking for?

  • Previous experience in a Technical / Systems / Gameplay design capacity.

  • Programming background using object-oriented languages (C#/C++ or similar) including creating tools or visual scripting nodes.

  • Proven ability to build scalable gameplay logic in Unreal Blueprints or similar.

  • A passion for problem solving and cross-disciplinary collaboration.

  • A positive, proactive mindset with the ability to motivate others and bring out the best in multidisciplinary teams.

CIG Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info {@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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Technical Designer at Cloudimperiumgames | Hiring.Camp