Hiring.Camp

Middle 2D Artist

Veli Technologies Ltd.

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Today

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Workplace
Remote
Type
Full-time
Seniority
Mid
Closing date
Today
Source
ApplyToJob

Description

We’re a product powerhouse building a full-stack ecosystem for iGaming businesses. 40M+ players. 250 brilliant minds. One bet: our technology is so rock-solid that we stake our own business on it.

From our hubs in Ukraine, Georgia, the UK, and the Philippines, we blend real-world experience, a battle-tested Tech Radar, all within an open-door culture.

We invite the Middle 2D Artist to join the VeliPlay team.

VeliPlay is our homegrown game studio — where crash, instant, and real-time mechanics meet bold ideas and sharp execution. Backed by the full power of the VeliTech ecosystem, we built games for today’s players — and tomorrow’s hits. 

Here, dev meets design, sound meets strategy, and every sprint is driven by one goal: crafting gameplay that feels alive. 

In this role, you will:
  • Develop the visual style of crash games with the Art Director and product team.
  • Create concepts, backgrounds, characters, objects, icons, and UI artwork from sketch to final assets.
  • Design clear visuals for betting, multiplier growth, cashout, wins, and crashes.
  • Prepare layered artwork for animation and collaborate with animators on movement and effects.
  • Adapt and optimise assets for mobile and desktop, following technical requirements.
  • Collaborate with designers and developers, review integrated artwork, and implement feedback.
  • Create skins, seasonal artwork, and visual updates while maintaining a consistent style.
  • Estimate timelines and keep source files and assets organised.
Skills and experience you will need:
  • Strong 2D art skills and understanding of composition, colour, lighting, form, and perspective.
  • Proficiency in stylised and casual game art, with the ability to follow art direction.
  • Ability to create cohesive, readable game assets across different screen sizes.
  • Proficiency in AI tools for creating game assets from initial concepts to production-ready artwork.
  • Understanding of crash game visuals and key gameplay states.
  • Experience preparing assets for animation and game integration.
  • Proficiency in Photoshop; working knowledge of Figma.
  • Good collaboration, time estimation, and feedback-handling skills.
  • A portfolio of finished game artwork, including scenes, objects, icons, and UI elements, with at least one sketch-to-final case and a clear description of your contribution.
Would be a plus:
  • Experience in iGaming, especially crash and instant games.
  • Experience creating a game’s visual style from scratch.
  • Knowledge of Spine, After Effects, or 2D animation principles.

HIRING PROCESS: Intro Call with TA Specialist → Test Task → Hard skills interview → Final interview → Offer

We offer:
  • Level up daily. Real mentorship, a clear career path, and support to lead your product.
  • Battle-tested tech stack. Work with what we bet on: microservices, serverless, SRE strength.
  • Health comes first. Health support options vary based on your location.
  • Work your way. Remote, Kyiv, Tbilisi, Manila, London — or mix it up.
  • Time off that matters. Paid vacation, public holidays — to recharge your way.
  • Build your brand. Share your story, grow your voice — inside and out.
  • Culture with a pulse. Team offsites, community events, and the energy of people who care.

Skills

FigmaSREMicroservices

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