- Type
- Full-time
- Department
- Engineering
- Experience
- 2+ years
- Source
- RecruiterFlow
Description
We're looking for a strong, hands-on mechanical engineer to join our client's hardware team. You need to be a genuinely good builder who's hungry to learn a hard, physical problem and get your hands dirty doing it. You'll work alongside the existing mechanical engineers designing, building, and deploying the robotic cells that finish metal parts in real factories. The impact is tremendous. All of these parts go on to exist inside buildings, planes, cars, streets, robots, data centers, other factories, and even things that go into space.
What you'll do:
- Design and build parts of the clients' grinding and finishing cells (fixturing, end effectors, mounts, guarding, the mechanical guts of a working machine).
- Turn designs into real hardware: CAD, fab, assembly, and the iteration in between.
- Get on the floor. You'll help deploy and debug cells in customer facilities and learn the process from the parts up.
- Grow into ownership of harder mechanical problems as you go.
What we're looking for:
- 2+ years of experience
- Solid mechanical engineering fundamentals and strong CAD skills.
- Someone who actually builds things and can prove they've made real hardware.
- Hunger to learn robotic grinding and surface finishing from the ground up.
- Comfort being on a factory floor, and being wrong on the way to being right.
- Low ego, high output, and deep care in transforming the way America builds things.
Nice to have:
- Worked at a startup and/or been on deployments
- Experience with robot integration, fixturing, or automation.
- Hands-on fabrication skills (machining, welding, etc.).
- Exposure to manufacturing or foundry environments.