Hiring.Camp

Technical Artist

"DreamCraft Entertainment, Inc."

·
Workplace
Remote
Department
Engineering

Description

About Us

DreamCraft creates technology that inspires talented individuals to create all kinds of video games without programming. To do that we must break the existing rules of game development based on funded teams and professional engines, and gear up our creators the most intuitive, easy-to-use, instant-deploy tools and unleash their full potential so that they can create the next "Dota", "PUBG", and "Clash of Clans".

Responsibilities​

  • Collaborate with engineering and product teams to help build features and solve creative problems
  • Help create performant graphics shaders for awesome visuals
  • Facilitate communication and asset pipeline between engineering and artist teams

Requirement​

  • Driven and fierce
  • Solid understanding of Game Engines such as Unity
  • 3+yrs of experience working as Technical Artist in gaming space
  • Experience in scripting with C# within the Unity environment
  • Experience creating real-time visual effects sequences
  • Knowledge of optimizing real-time 3D-graphics pipeline for mobile platforms
  • Key skills in Unity 3D, C#, real-time VFX, and artistic skills
  • BS or MS degree in design, games-related or technical field a plus
  • Solid artistic skills (drawing or digital painting) a plus
  • Experience collaborating within a multi-person game studio a plus

In 30 days, you will

  • Get familiar with existing rendering code paths and shader implementations
  • Get familiar with the current asset creation/importing process.
  • Contribute minor graphics bug fixes, help with asset importing and fix minor asset issues.

In 60 days, you will

  • Create visual effects, identify graphics issues and help improve the graphics quality of our games.
  • Manage the asset creation/importing process, identify inefficiencies in the process and devise plans for improvements.

In 90 days, you will

  • Evaluate/design/implement solutions for new graphics/animation requirements of our games.
  • Create guidelines for asset creation/importing processes and work on tools to help artists/designers manage the process and allow fast asset iterations.

In 1 year, you will

  • Understand the project’s graphics implementations and asset pipelines/processes in great detail and be recognized as the expert in these domains by the team.
  • Implement rendering solutions to meet the graphics requirements of our games and improve graphics quality.
  • Create and implement guidelines/processes/tools for artists/designers to easily create/manage art assets and incorporate them in games in fast iterations.
  • Be the goto person to solve any challenging graphics/assets related issues.
  • Devise plans for future upgrades to our rendering/asset pipelines.
  • The success in this role will be measured by evaluating the graphic quality of launched games, overall efficiency of the asset creation/importing process, and other team members’ feedback.

Similar Jobs

30

Technical Artist

Bedrock Robotics Inc·San Francisco, California·Hybrid

3d ago

Technical Artist

Playtika Ltd·Jerusalem, Israel·Hybrid

Technical Artist

Lnw·Remote-Ukraine-Kiev·Remote

1mo ago

Technical Artist

Moonactive·Tel Aviv, Israel·Onsite

1mo ago

Technical Artist

Yggdrasil·Kraków, Lesser Poland·Hybrid

2mo ago

Technical Artist

Modmacon·Barcelona, Catalonia

2mo ago

Technical Artist

Booming Games (Malta) Ltd.·Remote

3mo ago

Technical Artist

Lnw·INDIA-Bangalore-ITPB·Hybrid

5mo ago

Technical Artist

Modmacon·Pune, Maharashtra

8mo ago

Technical Artist

Booming Games·Berlin, State of Berlin·Onsite

9mo ago

Technical Artist

Companion Group Ltd.·Remote job·Remote

10mo ago

Technical Artist

Ascent Robotics·Tokyo, Japan

1y+ ago

Technical Artist

Superplay

1y+ ago

Technical Artist

Streamline Studios

1y+ ago

Technical Artist

The Mill·New York City, New York

1y+ ago

TECHNICAL ARTIST

TRICK 3D·Atlanta, Georgia

1y+ ago

Technical Artist

Playtika Ltd

Senior Technical Artist (Graphics)

SkyBox Labs·Burnaby, British Columbia·Hybrid

Today

Technical Artist - Games (Hard Rock Games)

Hard Rock Digital·Remote job·Hybrid, Remote

Today

Principal Technical Artist

Mm·Guildford, England +1·Remote, Hybrid, Onsite

Today

Senior UI Technical Artist [Tom Clancy's The Division 2: Survivors]

Ubisoft·Malmö, Skåne·Onsite

2d ago

Technical Artist (Contract)

Nex·Hong Kong

4d ago

Senior Technical Artist

Roblox·San Mateo, Calabarzon +1·Hybrid

Technical Artist, Environment Optimization Intern [Spring 2027]

Crystal Dynamics·Remote, Flexible - United States·Remote

1w ago

Technical Artist, Character Optimization Intern [Spring 2027]

Crystal Dynamics·Remote, Flexible - United States·Remote

1w ago

Senior Technical Artist

Xboxgaming·Malmö, Skåne +1·Onsite

1w ago

Artiste technique / Technical Artist

People Can Fly·Montréal, Quebec·Remote

1w ago

Associate Technical Artist (Contract)

Xboxgaming·Los Angeles, California·Remote, Hybrid

1w ago

BC, Senior Unreal Technical Artist

Zoic Studios·Vancouver, British Columbia·Remote

1w ago

Associate Technical Artist

Lnw·US·Onsite

2w ago