Hiring.Camp

Staff ML Infrastructure Engineer (GPU & Distributed Systems)

techire ai

·

Apr 8, 2026

Workplace
Remote, Hybrid
Type
Full-time
Department
Education
Seniority
Senior
Closing date
Today
Source
Vincere

Description

Are you looking to scale GPU infrastructure up to and beyond 10,000 GPUs?
You'll help push an already high-performing team past their current operating level, using your skills and experience to scale training workloads, improve cluster reliability/usage and build systems that hold up under real pressure.
Your focus will be on distributed training and GPU infrastructure, making large-scale training actually usable for researchers—not just possible.
You'll be working across frontier model training, scientific workloads and robotics environments. So you're dealing with high-throughput systems and real-world constraints, not just controlled experiments.
You'll join a team that owns compute end-to-end—infra, systems, and operations—working closely with researchers to make training at this scale reliable.
They've raised over $500M, have real customers, and are now integrating models directly into robotics environments and beyond.
Key experience
  • Experience scaling GPU infrastructure from 2,000 to 10,000+ GPUs
  • Experience with Ray, Slurm or similar
  • Experience supporting core model training

The culture is collaborative and hands-on:
  • Strong focus on knowledge sharing and upskilling
  • Cross-team collaboration with researchers
  • 6-week cycles to allow deep focus and meaningful impact
  • A team that works hard but also likes to keep it fun
Up to $350k base + bonus + equity DOE
Remote across the US or hybrid options available in SF

All applicants will receive a response. 

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