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Lecturer/Snr Lecturer (Game Design & Production) - Sch of Design & Media

Sggovterp

·

Today

Location
Nanyang Polytechnic, Singapore
Type
Full-time
Department
IT
Closing date
Today
Source
Workday

Description

[What the role is]

We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects.

[What you will be working on]

Responsibilities

  • Design and deliver curriculum for diploma and/or specialist diploma PET and CET courses in game design, game production and related areas.
  • Coach and mentor multidisciplinary student teams through the full development lifecycle, from concept and prototyping to production, playtesting and release.
  • Model studio production practices in student projects, including milestone planning, Agile/Scrum and team leadership.
  • Facilitate student exchanges, immersion programmes and study trips, both virtually and in person.
  • Engage in outreach activities such as open houses, competitions, game jams and industry engagements.
  • Develop high-quality digital and online learning content to support blended and self-paced learning.
  • Take on academic administrative tasks, including course coordination, assessment planning and curriculum development.
  • Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design.
  • Stay current with industry trends, design practices and pedagogy to ensure learner employability.

Requirements

  • Industry experience in game design, level or systems design, game production, or a related role.
  • Relevant qualification in Game Design, Game Production, Game Development, Interactive Media or a related field. Candidates with an equivalent track record of shipped titles will also be considered.
  • Working proficiency with a major real-time engine (e.g. Unity, Unreal Engine) for prototyping and design implementation.
  • A portfolio of shipped titles or project work.
  • Prior experience in teaching, mentoring, training or curriculum development is advantageous.
  • Strong communication and interpersonal skills, with a passion for nurturing aspiring game creators.
  • Able to work in a collaborative, interdisciplinary academic environment.

[What we are looking for]

Expertise in:

  • Systems, level, economy and narrative design
  • Game production and project management
  • Player experience, UX and playtesting methodologies
  • Game and player analytics, live operations and monetisation design
  • Visual scripting and rapid prototyping (e.g. Unreal Blueprints, Unity Visual Scripting)
  • Application of GenAI in design and production workflows

Skills

AgileScrumPrototypingProject Management

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