- Location
- Belgrade, City of Belgrade, Serbia · published
- Type
- Full-time
- Department
- IT
- Source
- Workable
Description
Responsibilities:
- Own the part of level plays in the overall game experience based on the creative director’s vision
- Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
- Contribute and create level layouts
- Build, script, and tune levels to final quality
- Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
- Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
- Monitor and put your hands on accessibility, playability, and level of difficulty
- Develop topological and event continuity for levels
- Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
- Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
- Work with other designers to develop and maintain a beat chart for game experience